What’s a mob to a king? What’s a king to a god? What’s a god to a bunch of children with superpowers?
Tag: Aurora de Martel
Legacies 4.18, By the End of This, You’ll Know Who You Were Meant to Be: The Fast and the Fury-ous
Lizzie, Cleo, and Landon all face huge decisions. One leads to a heartbreaking loss.
Legacies 4.17, Into the Woods: Fate, Hope, and Clarity
Someone’s willing to die to defeat Ken, and it’s not one of the usual suspects.
Legacies 4.15, Everything That Can Be Lost May Also Be Found: Decision Time
The Mikaelsons scheme to get Hope to turn her humanity back on while Alaric revisits the past and Cleo looks to the future – literally.
Legacies 4.14, The Only Way Out Is Through: War Games
Shockingly, the key to victory against the gods (oh, yeah, they’re fighting gods now) isn’t Hope.
Legacies 4.13, Was This the Monster You Saw?: Accountability Buddies
A clown monster (yeah, I said clown monster) makes the Super Squad face their biggest regrets. Alaric’s like, “Don’t worry, I got this.”
Legacies 4.12, Not All Those Who Wander Are Lost: Wishful Thinking
Alaric manages to outsmart both the jinni and Ted, making the smartest decision of his life.
Legacies 4.11, Follow the Sound of My Voice: Truth and Grace
Step right up and test your emotional control, your tolerance for truth weed, and your Alaric impersonation.
Legacies 4.9, I Can’t Be the One to Stop You: Unforeseeable Surprises
Lizzie’s big revenge scheme builds to a life-changing event.
Legacies 4.8, You Will Remember Me: The Terror of Knowing What This World Is About
Hope takes on the Triad, one-third of whom is no stranger to the Mikaelson family.